![]() The beta game performance didn’t feel quite as smooth as the alpha. However, there are bugs and issues that still need to be resolved. Overall it still looks great and I enjoyed it just as much as I did in the alpha. There’s not much else they can do with the remaster if they want to keep it as close as possible to the original. Having played through the alpha, which went pretty smoothly overall, the visual changes that have been made seem like a step in the right direction. A fix is a fix, even it’s late in the day. Xbox players had issues from the start with inviting players to games and that was fixed just prior to the beta ending. Reading through comments from new players complaining about the loot system in multiplayer has been amusing. Oh, and new players who have never played Diablo 2. This test was the first one for the console versions and I have to say that most of the complaints about the beta appear to come from the console players. Thanks to decent internet connections it’s not really a problem in gaming these days so this will need sorting sharpish, hopefully by the time the open beta lands this weekend. The most noticeable issue has been the rubberbanding, it’s been quite bad at times and it’s been a while since I’ve had to contend with it in a game. However, there were problems we didn’t have to contend with in the alpha. While there were problems connecting at the start of the test, those were thankfully sorted out reasonably quickly. The alpha test was a relatively small test and it wasn’t multiplayer so there was less that could go wrong.įirst and foremost I expected all kinds of issues with BattleNet and connectivity. The Diablo 2 Resurrected closed beta has been an interesting experience.
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